The surface allocator understands the scanout flag just fine.

This seems to improve performance for Ubuntu Unity on top of st/xorg
and it fixes the cursor.
---
 src/gallium/drivers/radeonsi/r600_texture.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/radeonsi/r600_texture.c 
b/src/gallium/drivers/radeonsi/r600_texture.c
index ee8ee14..8e01b14 100644
--- a/src/gallium/drivers/radeonsi/r600_texture.c
+++ b/src/gallium/drivers/radeonsi/r600_texture.c
@@ -515,7 +515,7 @@ struct pipe_resource *si_texture_create(struct pipe_screen 
*screen,
        int r;
 
        if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
-           !(templ->bind & PIPE_BIND_SCANOUT)) {
+           !(templ->bind & PIPE_BIND_CURSOR)) {
                if (templ->flags & R600_RESOURCE_FLAG_FORCE_TILING ||
                    templ->nr_samples > 1) {
                        array_mode = V_009910_ARRAY_2D_TILED_THIN1;
-- 
1.8.1.2

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