----- Original Message ----- > This is a proposal for new comparison instructions, as the old ones > don't really fit modern (graphic or opencl I guess for that matter) > languages well. > If you've got objections, think the naming is crazy or whatnot I'm open > for suggestions :-). I would think this is not just a much better fit > for d3d10/glsl but for hw as well.
Yea, that makes sense to me. Comparison instructions should return consistent results across types. I'd just add a line or so to the docs to make it explicit how they're different from the old opcodes, I expect that for people new to gallium it's going to be easy to miss. z _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev