Thanks for looking over this Andreas. Quick question I'm new to Mesa but I hope to contribute some more significant patches in future. What is the process for getting patches committed once reviewed? Do I just ask directly on this list for someone to do it? Our will someone usually just go through and commit reviewed patches from contributors without git access on a routine bases?

Sorry for the stupid question but I'm used to projects like Gnome and Mozilla where patches are usually submitted to bugzilla rather than a mailing list.

Tim.

On 02/08/13 22:17, Andreas Boll wrote:
Reviewed-by: Andreas Boll <andreas.boll....@gmail.com>

2013/8/2 Timothy Arceri <t_arc...@yahoo.com.au>:
---
  docs/devinfo.html    | 2 +-
  docs/sourcetree.html | 2 --
  2 files changed, 1 insertion(+), 3 deletions(-)

diff --git a/docs/devinfo.html b/docs/devinfo.html
index bf77259..4c1099c 100644
--- a/docs/devinfo.html
+++ b/docs/devinfo.html
@@ -36,7 +36,7 @@ To add a new GL extension to Mesa you have to do at least the 
following.
     </pre>
  </li>
  <li>
-   In the src/mesa/glapi/ directory, add the new extension functions and
+   In the src/mapi/glapi/gen/ directory, add the new extension functions and
     enums to the gl_API.xml file.
     Then, a bunch of source files must be regenerated by executing the
     corresponding Python scripts.
diff --git a/docs/sourcetree.html b/docs/sourcetree.html
index 530c333..a6868d3 100644
--- a/docs/sourcetree.html
+++ b/docs/sourcetree.html
@@ -59,7 +59,6 @@ each directory.
          <li><b>osmesa</b> - off-screen software driver
          <li>XXX more
          </ul>
-    <li><b>es</b> - OpenGL ES overlay, parallelly buildable with the core Mesa
      <li><b>math</b> - vertex array translation and transformation code
          (not used with Gallium)
      <li><b>program</b> - Vertex/fragment shader and GLSL compiler code
@@ -135,7 +134,6 @@ each directory.
         <li><b>clover</b> - OpenCL state tracker
         <li><b>dri</b> - Meta state tracker for DRI drivers
         <li><b>egl</b> - Meta state tracker for EGL drivers
-       <li><b>es</b> - OpenGL ES 1.x and 2.x state trackers
         <li><b>glx</b> - Meta state tracker for GLX
         <li><b>vdpau</b> - VDPAU state tracker
         <li><b>vega</b> - OpenVG 1.x state tracker
--
1.8.3.1

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