Instead of using the magical 4 use the above computed
vertex size. Doesn't change the behavior, just makes the code
a bit cleaner.

Signed-off-by: Zack Rusin <za...@vmware.com>
---
 src/gallium/auxiliary/draw/draw_pipe_vbuf.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c 
b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
index d3b38eb..092440e 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
@@ -250,7 +250,7 @@ vbuf_start_prim( struct vbuf_stage *vbuf, uint prim )
    }
 
    hw_key.nr_elements = vbuf->vinfo->num_attribs;
-   hw_key.output_stride = vbuf->vinfo->size * 4;
+   hw_key.output_stride = vbuf->vertex_size;
 
    /* Don't bother with caching at this stage:
     */
-- 
1.7.10.4
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