Instead of using the magical 4 use the above computed vertex size. Doesn't change the behavior, just makes the code a bit cleaner.
Signed-off-by: Zack Rusin <za...@vmware.com> --- src/gallium/auxiliary/draw/draw_pipe_vbuf.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c index d3b38eb..092440e 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c +++ b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c @@ -250,7 +250,7 @@ vbuf_start_prim( struct vbuf_stage *vbuf, uint prim ) } hw_key.nr_elements = vbuf->vinfo->num_attribs; - hw_key.output_stride = vbuf->vinfo->size * 4; + hw_key.output_stride = vbuf->vertex_size; /* Don't bother with caching at this stage: */ -- 1.7.10.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev