From: Ian Romanick <ian.d.roman...@intel.com> This prevents a segfault in check_begin_texture_render when an FBO is rebound while in this state. This fixes the piglit test fbo-incomplete-invalid-texture.
Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> Cc: mesa-sta...@lists.freedesktop.org --- I accidentally forgot to send this one with the previous group. src/mesa/main/fbobject.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 151903b..c859dd3 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -382,8 +382,6 @@ _mesa_update_texture_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb; texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; - if (!texImage) - return; rb = att->Renderbuffer; if (!rb) { @@ -402,6 +400,9 @@ _mesa_update_texture_renderbuffer(struct gl_context *ctx, rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL; } + if (!texImage) + return; + rb->_BaseFormat = texImage->_BaseFormat; rb->Format = texImage->TexFormat; rb->InternalFormat = texImage->InternalFormat; -- 1.8.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev