Hello Li Zhi, I have done a quick search, and it seems that glBegin is mapped to vbo_exec_Begin.
I'm not using the same version of Mesa as you, but here is how it works for me. In vbo_exec_api.c, function vbo_exec_vtxfmt_init, you get vfmt->Begin = vbo_exec_Begin; And after, in vtxfmt.c, function install_vtxfmt SET_Begin(tab, vfmt->Begin); SET_Begin calls a macro (SET_by_offset) mapping the vbo_exec_Begin to glBegin. The macro is located in dispatch.h Hope it helps you, Pierre Moreau > On 27 juil. 2013, at 03:18, ZhiLi <ditto_zh...@hotmail.com> wrote: > > Hello everyone, > > I am an university student working on school project related to OpenGL. > Now I am using mesa library (version 9.0.3) as an implementation of OpenGL. > I have a few questions about Mesa library. > > glBegin()/glEnd() pair is used for immediate mode rendering, so I study the > source code to find out > how these functions work. > > In file "vbo_exec_api.c" line 800, the comment says function vbo_exec_Begin > is called via glBegin(). > > However, in all library files, I cannot find where and how glBegin() calls > the function. > > Could you give some hints and explanations? I am really appreciating your > help. Thanks. > > Li Zhi > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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