On 07/23/2013 10:20 AM, Zack Rusin wrote:
this is a wonky requirement of d3d10, which expects that if indexed rendering call is issued without an indexed buffer bound, the rendering should still happen but with all indices set to 0.
The series looks good to me. Reviewed-by: Brian Paul <bri...@vmware.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev