I'll send you a tarball with some patches and source files.
-Brian
On 07/23/2013 03:42 PM, Timothy Arceri wrote:
Hi Brian,
Where can I get a copy of you unfinished work on the GL_KHR_debug extension?
Thanks,
Tim
----- Original Message -----
From: Jose Fonseca <jfons...@vmware.com>
To: Timothy Arceri <t_arc...@yahoo.com.au>
Cc: mesa-dev@lists.freedesktop.org; Brian Paul <bri...@vmware.com>
Sent: Tuesday, 23 July 2013 11:25 PM
Subject: Re: [Mesa-dev] Advice for implementing KHR_debug state structs
Brian Paul has an early draft [1]. You should start from there.
Jose
[1] http://lists.freedesktop.org/archives/mesa-dev/2013-June/040171.html
----- Original Message -----
Hi All,
I've been stalking this list for a while now and I thought I'd finally make
an attempt to contribute something. I've decided the KHR_debug extension is
a good place to start as the ARB_debug_output provideds a great starting
point. However I've hit my first road block.
I'm ready to setup a struct to hold the state information in mtypes.h for
this extension but unsure how to continue. The ARBdebug_output extension
already has a struct gl_debug_state, my question is how should I go about
implementing one for KHR_debug should I implement a separate struct for each
extension and duplicate a small amount of code but keep things self
contained or should I try refactor things to reuse as much code as possible
and risk tying the code up to tightly? How is this sutuation normally
handled in Mesa? I guess my question should be seen as a general question of
how to proceed with the rest of the code also functions, etc, do I aim to
keep things self contained or is it safe enough to just aim to reduce
duplication?
Maybe someone can point me to an example of how other simialar extensions are
handled?
Thanks,
Tim
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