Any driver that supports GLSL 1.30 should be able to handle this extension, as it's entirely implemented in the GLSL compiler.
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/state_tracker/st_extensions.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 32348ef..d019429 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -615,6 +615,7 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE; ctx->Extensions.ARB_shading_language_packing = GL_TRUE; ctx->Extensions.OES_depth_texture_cube_map = GL_TRUE; + ctx->Extensions.ARB_shading_language_420pack = GL_TRUE; } else { /* Optional integer support for GLSL 1.2. */ if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX, -- 1.8.3.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev