glx: Storing the RENDER_TYPE in indirect rendering. The change allows to store RENDER_TYPE value in GLX context when indirect rendering is in use. --- src/glx/create_context.c | 4 +++- src/glx/glxclient.h | 7 +++++++ src/glx/glxcmds.c | 1 - src/glx/indirect_glx.c | 29 +++++++++++++++++++---------- 4 files changed, 29 insertions(+), 12 deletions(-)
diff --git a/src/glx/create_context.c b/src/glx/create_context.c index a755e83..38e949a 100644 --- a/src/glx/create_context.c +++ b/src/glx/create_context.c @@ -84,7 +84,9 @@ glXCreateContextAttribsARB(Display *dpy, GLXFBConfig config, #ifdef GLX_USE_APPLEGL gc = applegl_create_context(psc, cfg, share, 0); #else - gc = indirect_create_context(psc, cfg, share, 0); + gc = indirect_create_context_attribs(psc, cfg, share, num_attribs, + (const uint32_t *) attrib_list, + &dummy_err); #endif } diff --git a/src/glx/glxclient.h b/src/glx/glxclient.h index 3e9b730..fc8f31c 100644 --- a/src/glx/glxclient.h +++ b/src/glx/glxclient.h @@ -817,5 +817,12 @@ extern struct glx_context * indirect_create_context(struct glx_screen *psc, struct glx_config *mode, struct glx_context *shareList, int renderType); +extern struct glx_context * +indirect_create_context_attribs(struct glx_screen *base, + struct glx_config *config_base, + struct glx_context *shareList, + unsigned num_attribs, + const uint32_t *attribs, + unsigned *error); #endif /* !__GLX_client_h__ */ diff --git a/src/glx/glxcmds.c b/src/glx/glxcmds.c index d6d2331..80977c8 100644 --- a/src/glx/glxcmds.c +++ b/src/glx/glxcmds.c @@ -344,7 +344,6 @@ CreateContext(Display *dpy, int generic_id, struct glx_config *config, gc->share_xid = shareList ? shareList->xid : None; gc->imported = GL_FALSE; - gc->renderType = renderType; return (GLXContext) gc; } diff --git a/src/glx/indirect_glx.c b/src/glx/indirect_glx.c index ff869e2..47e514d 100644 --- a/src/glx/indirect_glx.c +++ b/src/glx/indirect_glx.c @@ -32,6 +32,7 @@ #include "glapi.h" #include "glxclient.h" +#include "dri_common.h" extern struct _glapi_table *__glXNewIndirectAPI(void); @@ -362,6 +363,8 @@ indirect_create_context(struct glx_screen *psc, gc->isDirect = GL_FALSE; gc->vtable = &indirect_context_vtable; state = calloc(1, sizeof(struct __GLXattributeRec)); + gc->renderType = renderType; + if (state == NULL) { /* Out of memory */ free(gc); @@ -430,7 +433,7 @@ indirect_create_context(struct glx_screen *psc, return gc; } -static struct glx_context * +_X_HIDDEN struct glx_context * indirect_create_context_attribs(struct glx_screen *base, struct glx_config *config_base, struct glx_context *shareList, @@ -438,18 +441,24 @@ indirect_create_context_attribs(struct glx_screen *base, const uint32_t *attribs, unsigned *error) { - /* All of the attribute validation for indirect contexts is handled on the - * server, so there's not much to do here. - */ - (void) num_attribs; - (void) attribs; + uint32_t minor_ver = 1; + uint32_t major_ver = 2; + uint32_t renderType = GLX_RGBA_TYPE; + uint32_t flags = 0; + unsigned api; + int reset = __DRI_CTX_RESET_NO_NOTIFICATION; - /* The error parameter is only used on the server so that correct GLX - * protocol errors can be generated. On the client, it can be ignored. + /* All of the attribute validation for indirect contexts is handled on the + * server, so there's not much to do here. Still, we need to parse the attributes + * to correctly set renderType. */ - (void) error; + if (!dri2_convert_glx_attribs(num_attribs, attribs, + &major_ver, &minor_ver, &renderType, &flags, + &api, &reset, error)) { + return NULL; + } - return indirect_create_context(base, config_base, shareList, 0); + return indirect_create_context(base, config_base, shareList, renderType); } struct glx_screen_vtable indirect_screen_vtable = { -- 1.7.9.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev