Hi, I have some questions on the OSMesa code.As you suggested, I have continue looking into the swrast code.However, I have trouble figuring out how the code works exactly.Now I am now only focusing on the functions which draw lines.As I look into s_lines.c, I saw the _swrast_choose_line().And depends on different cases, it will call _swrast_choose_aa_line_function(ctx)or USE(general_line)orUSE(rgba_line)orUSE(simple_no_z_rgba_line)etc. The first thing I did is looking into the _swrast_choose_aa_line_function() and it direct me to s_aaline.cIn that file, I saw the struct of LineInfo and other computation functions for plane.Then I looked at the _swrast_choose_aa_line_function() and when I saw the code:swrast->Line = aa_general_rgba_line;andswrast->Line = aa_rgba_line; I am not sure what do they mean. And I won't be able to continue finding useful info. I think the main problem I am having is I am not sure what are the steps OSMesa have to take in order to draw a line into the frame buffer. Would you be able to explain a bit on that? ( what are the steps OSMesa have to take in order to draw a line into the frame buffer?)Does drawing a line involve computing the plane?What do s_aaline.c and s_aalinetemp.h actually mean? What is USE(general_line) ? Where is USE() define?What is swrast->Line = aa_general_rgba_line;?Would you suggest any debugging tool for me so that I can trace which functions are called while the program is running?For example I have the code below:glBegin(GL_LINES); glVertex3f(0.0, 0.0, 0.0); glVertex3f(15, 0, 0);glEnd();Is there any debugging tool which can trace glVertex3f back in the library and see how OSMesa works?I have tried using gdb, however, it would only by-pass the call the go to the next command. Thank you so much for your time. Andy.
> Date: Wed, 10 Jul 2013 12:53:19 -0600 > From: bri...@vmware.com > To: lilap...@hotmail.com; mesa-dev@lists.freedesktop.org > Subject: Re: [Mesa-dev] OSMesa Help > > Please keep your replies on the list so that others can potentially > help/reply. > > On 07/10/2013 12:05 PM, Andy Li wrote: > > Hi Brain, > > > > Thank you for your reply. > > You were right, my plan is to use OSMesa and draw into malloc'd frame > > buffer in my device, so I can display the image on the screen. > > > > For base functions, what i meant are the drawline() or drawpix() functions. > > In other words, I am wondering which are the functions OSMesa used to > > draw a line/pixel into the memory (changing the color/rgba value in > > frame buffer)? > > > In the swrast code, look at s_lines.c, s_triangle.c, etc. to see how > lines and triangles are drawn. In some (simple) cases we can write > directly into the framebuffer but other times we call functions like > _swrast_write_rgba_span() to do fragment processing/writing. > > To access the framebuffer's memory we use the > ctx->Driver.Map/UnmapRenderbuffer() functions. > > > > Why am I trying to find these functions? The other part of my project is > > to rewrite these functions with an accelerator, so that I can speed up > > the rendering process with the embedded system I am using. > > > > Would you be able to give me some info/ suggestions on what I am doing? > > See above. Otherwise, just study the code for a while. It's not all > that complicated. > > -Brian > > > > > Thanks, > > > > Andy > > > > > Date: Wed, 10 Jul 2013 07:49:09 -0600 > > > From: bri...@vmware.com > > > To: lilap...@hotmail.com > > > CC: mesa-dev@lists.freedesktop.org > > > Subject: Re: [Mesa-dev] OSMesa Help > > > > > > On 07/09/2013 11:20 PM, Andy Li wrote: > > > > Hello everyone, > > > > > > > > > > > > I have some questions regarding to OSMesa. > > > > > > > > I am currently working on a project which I have to use Mesa on an > > > > embedded system. > > > > > > > > My current goal is to port the base functions over to the embedded > > > > system, so that I can draw a line on a provided VGA screen. > > > > > > > > Since the embedded system I am using does not contain a GPU, > > therefore I > > > > have decided to use OSMesa for rendering process. > > > > > > > > I am wondering if there are any documentations/ specifications for > > OSMesa? > > > > > > End users of OSMesa generally get by on the comments in osmesa.h and the > > > example programs. But you're working on the driver implementation side. > > > > > > > > > > Anyone know which are the base functions that OSMesa used for the > > > > rendering process? > > > > > > I don't know what you mean by base functions. In Mesa/master git, the > > > OSMesa can either be used with the legacy swrast driver or with the > > > gallium softpipe/llvmpipe drivers. > > > > > > > > > > I have looked into src/mesa/swrast/s_lines.c and s_drawpix.c and trying > > > > to figure out how the code works, am I in the right direction? > > > > > > That code is used by the legacy OSMesa driver, but it's also used by the > > > old Xlib driver too. > > > > > > > > > > Moreover, for example, if I found a drawpix() function, how do I > > know if > > > > OSMesa actually used this function during rendering process? Is there > > > > any tool/debugger I can use to confirm my findings? > > > > > > One would normally set a breakpoint on the function in gdb or another > > > debugger. > > > > > > Let's take a few steps back here first. You said you want to display > > > graphics on your VGA screen. OSMesa will not do that for you. > > > OS=Off-Screen. The whole point of OSMesa is to draw into malloc'd > > > framebuffer memory, rather than drawing to a real/displayed framebuffer. > > > > > > You could use OSMesa and then do some sort of memcpy of the image into > > > your devices's actual frame buffer. Is that what you want to do? > > > > > > -Brian > > > >
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