On 07/12/2013 06:25 PM, Paul Berry wrote:
So this patch reworks things so that instead of having a separate
function for each shader type and GLSL version, we have a function for
constants, one for uniforms, one for varyings, and one for the special
variables that are specific to each shader type.
Brilliant. Series is:
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
Like Ian, I'm not super crazy about the local type variables, just to
fix whitespace issues - I'd almost rather just go over the 80 character
limit. I gave up on meeting that requirement for the built-in type
code, since I felt it was more readable to keep things on one line.
But, I don't really care that much, so whatever you like.
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