On Thu, Jul 11, 2013 at 11:31 AM, Stéphane Marchesin <stephane.marche...@gmail.com> wrote: > On Wed, Jul 10, 2013 at 6:27 PM, Dave Airlie <airl...@gmail.com> wrote: >> On Thu, Jul 11, 2013 at 11:05 AM, Stéphane Marchesin >> <stephane.marche...@gmail.com> wrote: >>> On Wed, Jul 10, 2013 at 6:02 PM, Kenneth Graunke <kenn...@whitecape.org> >>> wrote: >>>> On 07/09/2013 04:33 PM, Stéphane Marchesin wrote: >>>>> >>>>> On Fri, May 10, 2013 at 11:37 PM, Eric Anholt <e...@anholt.net> wrote: >>>>>> >>>>>> We keep having to pass the attachments around with our gl_renderbuffers >>>>>> because that's the only way to find what the gl_renderbuffer actually >>>>>> refers to. This is a step toward removing that (though drivers still >>>>>> need >>>>>> the Zoffset as well). >>>>> >>>>> >>>>> Hi Eric, >>>>> >>>>> This change regresses WebGL in Chrome. >>>>> >>>>> Stéphane >>>> >>>> >>>> Could you elaborate? I just tried some WebGL demos in Chrome 27 on i965, >>>> and they're working fine...so clearly not everything is broken. >>>> >>> >>> On Chrome 29 on Chrome OS on sandy bridge, if I try something simple like: >>> https://www.khronos.org/registry/webgl/sdk/demos/webkit/SpinningBox.html >>> it says webgl crashed. >>> >>> It seems like reverting the following bit fixes it: >>> >>> for (i = 0; i < BUFFER_COUNT; i++) { >>> struct gl_renderbuffer_attachment *att = fb->Attachment + i; >>> - if (att->Texture && att->Renderbuffer->TexImage) { >>> + if (att->Texture && >>> att->Texture->Image[att->CubeMapFace][att->TextureLevel]) { >>> ctx->Driver.RenderTexture(ctx, fb, att); >>> } >>> } >> >> I've had a crash in an internal app on mesa master with nouveau, in >> the same place. >> >> att->Texture exists, att->Renderbuffer is NULL, I haven't had time to >> track it down yet. > > Yup I see the same thing. > > Stéphane
http://people.freedesktop.org/~airlied/scratch/fbo-regression.c is a hacked up piglit test that segfaults in the area, if it runs it'll probably fail anyways, I'm not sure if its doing the same thing as my app, but I don't think it should segfault. (my app is probably doing a lot of dumb things). Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev