On 07/03/2013 06:01 PM, Carl Worth wrote:
[snip]
I can guess a few items:

* Patches must be bug fixes only, not feature work.

Essentially, no new GL features - but hardware enabling is okay. For example, backporting basic Bay Trail support would be OK.

Performance patches are also generally not candidates, unless an application's performance is so terribly bad that it's unusable or severely regressed. The optimization must also be non-controversial and the patches still need to meet the other criteria of being simple and self-contained.

* Patches must not introduce any regressions

* Patches must have previously been accepted on the mesa master branch
   (what time window shall we impose here?)

* Patches must be fairly self-contained, (not dependent on a large
   series of unrelated work)

* Patches must be small (doesn't the kernel successfully impose a limit
   on the number of lines of patches for the stable tree?)

* The stable-release manager has wide discretion to interpret the above
   guidelines and reject patches as he sees fit, (and of course the
   community has wide discretion to reject the stable-release manager as
   they see fit and appoint a new one)

Something like that perhaps?

This seems pretty reasonable to me. We may want to tweak things, but you've captured the essential idea.
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