On 28 June 2013 16:59, Anuj Phogat <anuj.pho...@gmail.com> wrote: > Current implementation of ext_framebuffer_multisample_blit_scaled in > i965/blorp uses nearest filtering for multisample scaled blits. Using > nearest filtering produces blocky artifacts and negates the benefits > of MSAA. That is the reason why extension was not enabled on i965. > > This patch implements the bilinear filtering of samples in blorp engine. > Images generated with this patch are free from blocky artifacts and show > big improvement in visual quality. > > Observed no piglit and gles3 regressions. > > V3: > - Algorithm used for filtering assumes a rectangular grid of samples > roughly corresponding to sample locations. > - Test the boundary conditions on the edges of texture. > > V4: > - Clip texcoords and use conditional MOVs. > - Send texture dimensions as push constants. > - Remove the optimization in case of scaled multisample blits. > > V5: > - Move mcs_fetch() inside the 'for' loop after computing pixel coordinates. > > Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com> > --- > > src/mesa/drivers/dri/i965/brw_blorp.h | 16 ++ > src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 278 > +++++++++++++++++++++++++-- > 2 files changed, 273 insertions(+), 21 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_blorp.h > b/src/mesa/drivers/dri/i965/brw_blorp.h > index ffc27cc..9277d09 100644 > --- a/src/mesa/drivers/dri/i965/brw_blorp.h > +++ b/src/mesa/drivers/dri/i965/brw_blorp.h > @@ -178,8 +178,15 @@ struct brw_blorp_wm_push_constants > uint32_t dst_x1; > uint32_t dst_y0; > uint32_t dst_y1; > + /* Top right coordinates of the rectangular sample grid used for > + * multisample scaled blitting. > + */ > + float sample_grid_x1; > + float sample_grid_y1; > brw_blorp_coord_transform_params x_transform; > brw_blorp_coord_transform_params y_transform; > + /* Pad out to an integral number of registers */ > + uint32_t pad[6]; > }; > > /* Every 32 bytes of push constant data constitutes one GEN register. */ > @@ -319,6 +326,15 @@ struct brw_blorp_blit_prog_key > * than one sample per pixel. > */ > bool persample_msaa_dispatch; > + > + /* True for scaled blitting. */ > + bool blit_scaled; > + > + /* Scale factors between the pixel grid and the grid of samples. We're > + * using grid of samples for bilinear filetring in multisample scaled > blits. > + */ > + float x_scale; > + float y_scale; > }; > > class brw_blorp_blit_params : public brw_blorp_params > diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp > b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp > index 8694128..d39bae1 100644 > --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp > +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp > @@ -622,7 +622,8 @@ private: > void kill_if_outside_dst_rect(); > void translate_dst_to_src(); > void single_to_blend(); > - void manual_blend(unsigned num_samples); > + void manual_blend_average(unsigned num_samples); > + void manual_blend_bilinear(unsigned num_samples); > void sample(struct brw_reg dst); > void texel_fetch(struct brw_reg dst); > void mcs_fetch(); > @@ -651,6 +652,11 @@ private: > struct brw_reg dst_x1; > struct brw_reg dst_y0; > struct brw_reg dst_y1; > + /* Top right coordinates of the rectangular sample grid used for > + * multisample scaled blitting. > + */ > + struct brw_reg sample_grid_x1; > + struct brw_reg sample_grid_y1; > struct { > struct brw_reg multiplier; > struct brw_reg offset; > @@ -676,6 +682,16 @@ private: > */ > struct brw_reg y_coords[2]; > > + /* X, Y coordinates of the pixel from which we need to fetch the > specific > + * sample. These are used for multisample scaled blitting. > + */ > + struct brw_reg x_sample_coords; > + struct brw_reg y_sample_coords; > + > + /* Fractional parts of the x and y coordinates, used as bilinear > interpolation coefficients */ > + struct brw_reg x_frac; > + struct brw_reg y_frac; > + > /* Which element of x_coords and y_coords is currently in use. > */ > int xy_coord_index; > @@ -814,15 +830,17 @@ brw_blorp_blit_program::compile(struct brw_context > *brw, > * that we want to texture from. Exception: if we are blending, then > S is > * irrelevant, because we are going to fetch all samples. > */ > - if (key->blend) { > + if (key->blend && !key->blit_scaled) { > if (brw->intel.gen == 6) { > /* Gen6 hardware an automatically blend using the SAMPLE message > */ > single_to_blend(); > sample(texture_data[0]); > } else { > /* Gen7+ hardware doesn't automaticaly blend. */ > - manual_blend(key->src_samples); > + manual_blend_average(key->src_samples); > } > + } else if(key->blend && key->blit_scaled) { > + manual_blend_bilinear(key->src_samples); > } else { > /* We aren't blending, which means we just want to fetch a single > sample > * from the source surface. The address that we want to fetch from > is > @@ -872,18 +890,21 @@ void > brw_blorp_blit_program::alloc_push_const_regs(int base_reg) > { > #define CONST_LOC(name) offsetof(brw_blorp_wm_push_constants, name) > -#define ALLOC_REG(name) \ > +#define ALLOC_REG(name, offset) \ > this->name = \ > - brw_vec1_reg(BRW_GENERAL_REGISTER_FILE, base_reg, CONST_LOC(name) / > 4) > - > - ALLOC_REG(dst_x0); > - ALLOC_REG(dst_x1); > - ALLOC_REG(dst_y0); > - ALLOC_REG(dst_y1); > - ALLOC_REG(x_transform.multiplier); > - ALLOC_REG(x_transform.offset); > - ALLOC_REG(y_transform.multiplier); > - ALLOC_REG(y_transform.offset); > + brw_vec1_reg(BRW_GENERAL_REGISTER_FILE, base_reg + offset / 32, \ > + offset >= 32 ? (offset - 32) / 4 : offset / 4) >
I don't understand why it's necessary to add "offset" as a parameter to the ALLOC_REG macro. Also, I see that you're trying to generalize ALLOC_REG to work when the offset is >= 32, which is great, but as long as we're generalizing it we should generalize it fully--what you've written doesn't work for offsets >= 64. How about this instead: #define ALLOC_REG(name) \ this->name = \ brw_vec1_reg(BRW_GENERAL_REGISTER_FILE, \ base_reg + CONST_LOC(name) / 32, \ (CONST_LOC(name) % 32) / 4) With that fixed, this patch is: Reviewed-by: Paul Berry <stereotype...@gmail.com> Thanks for all your hard work on this, Anuj. > + > + ALLOC_REG(dst_x0, CONST_LOC(dst_x0)); > + ALLOC_REG(dst_x1, CONST_LOC(dst_x1)); > + ALLOC_REG(dst_y0, CONST_LOC(dst_y0)); > + ALLOC_REG(dst_y1, CONST_LOC(dst_y1)); > + ALLOC_REG(sample_grid_x1, CONST_LOC(sample_grid_x1)); > + ALLOC_REG(sample_grid_y1, CONST_LOC(sample_grid_y1)); > + ALLOC_REG(x_transform.multiplier, CONST_LOC(x_transform.multiplier)); > + ALLOC_REG(x_transform.offset, CONST_LOC(x_transform.offset)); > + ALLOC_REG(y_transform.multiplier, CONST_LOC(y_transform.multiplier)); > + ALLOC_REG(y_transform.offset, CONST_LOC(y_transform.offset)); > #undef CONST_LOC > #undef ALLOC_REG > } > @@ -913,6 +934,18 @@ brw_blorp_blit_program::alloc_regs() > = retype(brw_vec8_grf(reg, 0), BRW_REGISTER_TYPE_UD); > reg += 2; > } > + > + if (key->blit_scaled && key->blend) { > + this->x_sample_coords = brw_vec8_grf(reg, 0); > + reg += 2; > + this->y_sample_coords = brw_vec8_grf(reg, 0); > + reg += 2; > + this->x_frac = brw_vec8_grf(reg, 0); > + reg += 2; > + this->y_frac = brw_vec8_grf(reg, 0); > + reg += 2; > + } > + > this->xy_coord_index = 0; > this->sample_index > = retype(brw_vec8_grf(reg, 0), BRW_REGISTER_TYPE_UD); > @@ -1368,11 +1401,59 @@ brw_blorp_blit_program::translate_dst_to_src() > brw_MUL(&func, Y_f, Yp_f, y_transform.multiplier); > brw_ADD(&func, X_f, X_f, x_transform.offset); > brw_ADD(&func, Y_f, Y_f, y_transform.offset); > - /* Round the float coordinates down to nearest integer by moving to > - * UD registers. > - */ > - brw_MOV(&func, Xp, X_f); > - brw_MOV(&func, Yp, Y_f); > + if (key->blit_scaled && key->blend) { > + /* Translate coordinates to lay out the samples in a rectangular > grid > + * roughly corresponding to sample locations. > + */ > + brw_MUL(&func, X_f, X_f, brw_imm_f(key->x_scale)); > + brw_MUL(&func, Y_f, Y_f, brw_imm_f(key->y_scale)); > + /* Adjust coordinates so that integers represent pixel centers rather > + * than pixel edges. > + */ > + brw_ADD(&func, X_f, X_f, brw_imm_f(-0.5)); > + brw_ADD(&func, Y_f, Y_f, brw_imm_f(-0.5)); > + > + /* Clamp the X, Y texture coordinates to properly handle the > sampling of > + * texels on texture edges. > + */ > + brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_L, > + X_f, brw_imm_f(0.0)); > + brw_MOV(&func, X_f, brw_imm_f(0.0)); > + brw_set_predicate_control(&func, BRW_PREDICATE_NONE); > + > + brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_GE, > + X_f, sample_grid_x1); > + brw_MOV(&func, X_f, sample_grid_x1); > + brw_set_predicate_control(&func, BRW_PREDICATE_NONE); > + > + brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_L, > + Y_f, brw_imm_f(0.0)); > + brw_MOV(&func, Y_f, brw_imm_f(0.0)); > + brw_set_predicate_control(&func, BRW_PREDICATE_NONE); > + > + brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_GE, > + Y_f, sample_grid_y1); > + brw_MOV(&func, Y_f, sample_grid_y1); > + brw_set_predicate_control(&func, BRW_PREDICATE_NONE); > + > + /* Store the fractional parts to be used as bilinear interpolation > + * coefficients. > + */ > + brw_FRC(&func, x_frac, X_f); > + brw_FRC(&func, y_frac, Y_f); > + > + /* Round the float coordinates down to nearest integer */ > + brw_RNDD(&func, Xp_f, X_f); > + brw_RNDD(&func, Yp_f, Y_f); > + brw_MUL(&func, X_f, Xp_f, brw_imm_f(1 / key->x_scale)); > + brw_MUL(&func, Y_f, Yp_f, brw_imm_f(1 / key->y_scale)); > + } else { > + /* Round the float coordinates down to nearest integer by moving to > + * UD registers. > + */ > + brw_MOV(&func, Xp, X_f); > + brw_MOV(&func, Yp, Y_f); > + } > SWAP_XY_AND_XPYP(); > brw_set_compression_control(&func, BRW_COMPRESSION_NONE); > } > @@ -1418,7 +1499,7 @@ inline int count_trailing_one_bits(unsigned value) > > > void > -brw_blorp_blit_program::manual_blend(unsigned num_samples) > +brw_blorp_blit_program::manual_blend_average(unsigned num_samples) > { > if (key->tex_layout == INTEL_MSAA_LAYOUT_CMS) > mcs_fetch(); > @@ -1523,6 +1604,143 @@ brw_blorp_blit_program::manual_blend(unsigned > num_samples) > brw_ENDIF(&func); > } > > +void > +brw_blorp_blit_program::manual_blend_bilinear(unsigned num_samples) > +{ > + /* We do this computation by performing the following operations: > + * > + * In case of 4x, 8x MSAA: > + * - Compute the pixel coordinates and sample numbers (a, b, c, d) > + * which are later used for interpolation > + * - linearly interpolate samples a and b in X > + * - linearly interpolate samples c and d in X > + * - linearly interpolate the results of last two operations in Y > + * > + * result = lrp(lrp(a + b) + lrp(c + d)) > + */ > + struct brw_reg Xp_f = retype(Xp, BRW_REGISTER_TYPE_F); > + struct brw_reg Yp_f = retype(Yp, BRW_REGISTER_TYPE_F); > + struct brw_reg t1_f = retype(t1, BRW_REGISTER_TYPE_F); > + struct brw_reg t2_f = retype(t2, BRW_REGISTER_TYPE_F); > + > + for (unsigned i = 0; i < 4; ++i) { > + assert(i < ARRAY_SIZE(texture_data)); > + s_is_zero = false; > + > + /* Compute pixel coordinates */ > + brw_ADD(&func, vec16(x_sample_coords), Xp_f, > + brw_imm_f((float)(i & 0x1) * (1.0 / key->x_scale))); > + brw_ADD(&func, vec16(y_sample_coords), Yp_f, > + brw_imm_f((float)((i >> 1) & 0x1) * (1.0 / key->y_scale))); > + brw_MOV(&func, vec16(X), x_sample_coords); > + brw_MOV(&func, vec16(Y), y_sample_coords); > + > + /* The MCS value we fetch has to match up with the pixel that we're > + * sampling from. Since we sample from different pixels in each > + * iteration of this "for" loop, the call to mcs_fetch() should be > + * here inside the loop after computing the pixel coordinates. > + */ > + if (key->tex_layout == INTEL_MSAA_LAYOUT_CMS) > + mcs_fetch(); > + > + /* Compute sample index and map the sample index to a sample number. > + * Sample index layout shows the numbering of slots in a rectangular > + * grid of samples with in a pixel. Sample number layout shows the > + * rectangular grid of samples roughly corresponding to the real > sample > + * locations with in a pixel. > + * In case of 4x MSAA, layout of sample indices matches the layout of > + * sample numbers: > + * --------- > + * | 0 | 1 | > + * --------- > + * | 2 | 3 | > + * --------- > + * > + * In case of 8x MSAA the two layouts don't match. > + * sample index layout : --------- sample number layout : > --------- > + * | 0 | 1 | | 5 | > 2 | > + * --------- > --------- > + * | 2 | 3 | | 4 | > 6 | > + * --------- > --------- > + * | 4 | 5 | | 0 | > 3 | > + * --------- > --------- > + * | 6 | 7 | | 7 | > 1 | > + * --------- > --------- > + */ > + brw_FRC(&func, vec16(t1_f), x_sample_coords); > + brw_FRC(&func, vec16(t2_f), y_sample_coords); > + brw_MUL(&func, vec16(t1_f), t1_f, brw_imm_f(key->x_scale)); > + brw_MUL(&func, vec16(t2_f), t2_f, brw_imm_f(key->x_scale * > key->y_scale)); > + brw_ADD(&func, vec16(t1_f), t1_f, t2_f); > + brw_MOV(&func, vec16(S), t1_f); > + > + if (num_samples == 8) { > + /* Map the sample index to a sample number */ > + brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_L, > + S, brw_imm_d(4)); > + brw_IF(&func, BRW_EXECUTE_16); > + { > + brw_MOV(&func, vec16(t2), brw_imm_d(5)); > + brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_EQ, > + S, brw_imm_d(1)); > + brw_MOV(&func, vec16(t2), brw_imm_d(2)); > + brw_set_predicate_control(&func, BRW_PREDICATE_NONE); > + brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_EQ, > + S, brw_imm_d(2)); > + brw_MOV(&func, vec16(t2), brw_imm_d(4)); > + brw_set_predicate_control(&func, BRW_PREDICATE_NONE); > + brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_EQ, > + S, brw_imm_d(3)); > + brw_MOV(&func, vec16(t2), brw_imm_d(6)); > + brw_set_predicate_control(&func, BRW_PREDICATE_NONE); > + } > + brw_ELSE(&func); > + { > + brw_MOV(&func, vec16(t2), brw_imm_d(0)); > + brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_EQ, > + S, brw_imm_d(5)); > + brw_MOV(&func, vec16(t2), brw_imm_d(3)); > + brw_set_predicate_control(&func, BRW_PREDICATE_NONE); > + brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_EQ, > + S, brw_imm_d(6)); > + brw_MOV(&func, vec16(t2), brw_imm_d(7)); > + brw_set_predicate_control(&func, BRW_PREDICATE_NONE); > + brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_EQ, > + S, brw_imm_d(7)); > + brw_MOV(&func, vec16(t2), brw_imm_d(1)); > + brw_set_predicate_control(&func, BRW_PREDICATE_NONE); > + } > + brw_ENDIF(&func); > + brw_MOV(&func, vec16(S), t2); > + } > + texel_fetch(texture_data[i]); > + } > + > +#define SAMPLE(x, y) offset(texture_data[x], y) > + brw_set_access_mode(&func, BRW_ALIGN_16); > + for (int index = 3; index > 0; ) { > + /* Since we're doing SIMD16, 4 color channels fits in to 8 > registers. > + * Counter value of 8 in 'for' loop below is used to interpolate all > + * the color components. > + */ > + for (int k = 0; k < 8; ++k) > + brw_LRP(&func, > + vec8(SAMPLE(index - 1, k)), > + offset(x_frac, k & 1), > + SAMPLE(index, k), > + SAMPLE(index - 1, k)); > + index -= 2; > + } > + for (int k = 0; k < 8; ++k) > + brw_LRP(&func, > + vec8(SAMPLE(0, k)), > + offset(y_frac, k & 1), > + vec8(SAMPLE(2, k)), > + vec8(SAMPLE(0, k))); > + brw_set_access_mode(&func, BRW_ALIGN_1); > +#undef SAMPLE > +} > + > /** > * Emit code to look up a value in the texture using the SAMPLE message > (which > * does blending of MSAA surfaces). > @@ -1535,7 +1753,8 @@ brw_blorp_blit_program::sample(struct brw_reg dst) > SAMPLER_MESSAGE_ARG_V_FLOAT > }; > > - texture_lookup(dst, GEN5_SAMPLER_MESSAGE_SAMPLE, args, > ARRAY_SIZE(args)); > + texture_lookup(dst, GEN5_SAMPLER_MESSAGE_SAMPLE, args, > + ARRAY_SIZE(args)); > } > > /** > @@ -1809,6 +2028,9 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct > brw_context *brw, > GLfloat dst_x1, GLfloat > dst_y1, > bool mirror_x, bool mirror_y) > { > + struct gl_context *ctx = &brw->intel.ctx; > + const struct gl_framebuffer *read_fb = ctx->ReadBuffer; > + > src.set(brw, src_mt, src_level, src_layer); > dst.set(brw, dst_mt, dst_level, dst_layer); > > @@ -1872,6 +2094,17 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct > brw_context *brw, > wm_prog_key.persample_msaa_dispatch = true; > } > > + /* Scaled blitting or not. */ > + wm_prog_key.blit_scaled = > + ((dst_x1 - dst_x0) == (src_x1 - src_x0) && > + (dst_y1 - dst_y0) == (src_y1 - src_y0)) ? false : true; > + > + /* Scaling factors used for bilinear filtering in multisample scaled > + * blits. > + */ > + wm_prog_key.x_scale = 2.0; > + wm_prog_key.y_scale = src_mt->num_samples / 2.0; > + > /* The render path must be configured to use the same number of > samples as > * the destination buffer. > */ > @@ -1915,6 +2148,9 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct > brw_context *brw, > y0 = wm_push_consts.dst_y0 = dst_y0; > x1 = wm_push_consts.dst_x1 = dst_x1; > y1 = wm_push_consts.dst_y1 = dst_y1; > + wm_push_consts.sample_grid_x1 = read_fb->Width * wm_prog_key.x_scale - > 1.0; > + wm_push_consts.sample_grid_y1 = read_fb->Height * wm_prog_key.y_scale > - 1.0; > + > wm_push_consts.x_transform.setup(src_x0, src_x1, dst_x0, dst_x1, > mirror_x); > wm_push_consts.y_transform.setup(src_y0, src_y1, dst_y0, dst_y1, > mirror_y); > > -- > 1.8.1.4 > >
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