On 06/24/2013 11:02 PM, Vinson Lee wrote:
commit 26d86d26f9f972b19c7040bdb1b1daf48537ef3e added
gl_shader_program::UniformLocationBaseScale. According to the code
comments in that commit, UniformLocationBaseScale "must be >=1".

UniformLocationBaseScale is of type unsigned. Coverity reported a "Macro
compares unsigned to 0" defect as well.

D'oh. I think I crossed "> 0" and ">= 1" somewhere between my brain and my fingers.

Signed-off-by: Vinson Lee <v...@freedesktop.org>

Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>

---
  src/mesa/main/uniforms.h | 2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index 14fe26d..9223917 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -272,7 +272,7 @@ static inline GLint
  _mesa_uniform_merge_location_offset(const struct gl_shader_program *prog,
                                      unsigned base_location, unsigned offset)
  {
-   assert(prog->UniformLocationBaseScale >= 0);
+   assert(prog->UniformLocationBaseScale >= 1);
     assert(offset < prog->UniformLocationBaseScale);
     return (base_location * prog->UniformLocationBaseScale) + offset;
  }


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