There's no reason to care about the window system visual's depth for handling polygon offset in an FBO, and it could only lead to pain. --- src/mesa/drivers/dri/i915/intel_tris.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c index 7c60d84..126094b 100644 --- a/src/mesa/drivers/dri/i915/intel_tris.c +++ b/src/mesa/drivers/dri/i915/intel_tris.c @@ -640,7 +640,7 @@ do { \ } while (0) -#define DEPTH_SCALE intel->polygon_offset_scale +#define DEPTH_SCALE (ctx->DrawBuffer->Visual.depthBits == 16 ? 1.0 : 2.0) #define UNFILLED_TRI unfilled_tri #define UNFILLED_QUAD unfilled_quad #define VERT_X(_v) _v->v.x -- 1.8.3.rc0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev