There's no reason to care about the window system visual's depth for
handling polygon offset in an FBO, and it could only lead to pain.
---
 src/mesa/drivers/dri/i915/intel_tris.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i915/intel_tris.c 
b/src/mesa/drivers/dri/i915/intel_tris.c
index 7c60d84..126094b 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.c
+++ b/src/mesa/drivers/dri/i915/intel_tris.c
@@ -640,7 +640,7 @@ do {                                                        
\
 } while (0)
 
 
-#define DEPTH_SCALE intel->polygon_offset_scale
+#define DEPTH_SCALE (ctx->DrawBuffer->Visual.depthBits == 16 ? 1.0 : 2.0)
 #define UNFILLED_TRI unfilled_tri
 #define UNFILLED_QUAD unfilled_quad
 #define VERT_X(_v) _v->v.x
-- 
1.8.3.rc0

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