Using a random glsl_type convenience pointer as an array is a really bad
idea, for all the reasons mentioned in the previous commit.

The new glsl_type::bvec() function is simpler anyway.

Prevents breakage in the next commit.

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/glsl/lower_variable_index_to_cond_assign.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/glsl/lower_variable_index_to_cond_assign.cpp 
b/src/glsl/lower_variable_index_to_cond_assign.cpp
index 040b0bf..0f50727 100644
--- a/src/glsl/lower_variable_index_to_cond_assign.cpp
+++ b/src/glsl/lower_variable_index_to_cond_assign.cpp
@@ -99,7 +99,7 @@ compare_index_block(exec_list *instructions, ir_variable 
*index,
 
    ir_rvalue *const condition_val =
       new(mem_ctx) ir_expression(ir_binop_equal,
-                                &glsl_type::bool_type[components - 1],
+                                glsl_type::bvec(components),
                                 broadcast_index,
                                 test_indices);
 
-- 
1.8.3.1

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