On 06/03/2013 01:23 PM, Fabian Bieler wrote:
Signed-off-by: Fabian Bieler <fabianbie...@fastmail.fm>
---
  src/glsl/linker.cpp | 2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 982fe46..7395ed5 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1147,7 +1147,7 @@ update_array_sizes(struct gl_shader_program *prog)
            }
         }

-        if (size + 1 != var->type->fields.array->length) {
+        if (size + 1 != var->type->length) {
            /* If this is a built-in uniform (i.e., it's backed by some
             * fixed-function state), adjust the number of state slots to
             * match the new array size.  The number of slots per array entry


I believe that Paul Berry also noticed this problem recently. I believe this change is correct.

Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>

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