On 06/10/2013 08:31 AM, Zack Rusin wrote:
we were always fetching the info from the vertex shader, but if
geometry shader is present it should be used as the source of
that info.

Signed-off-by: Zack Rusin <za...@vmware.com>
---
  src/gallium/auxiliary/draw/draw_cliptest_tmp.h |    3 ++-
  src/gallium/auxiliary/draw/draw_context.c      |   11 +++++++++++
  src/gallium/auxiliary/draw/draw_gs.c           |    6 ++++++
  src/gallium/auxiliary/draw/draw_gs.h           |    1 +
  src/gallium/auxiliary/draw/draw_private.h      |    1 +
  src/gallium/auxiliary/tgsi/tgsi_scan.c         |    2 +-
  6 files changed, 22 insertions(+), 2 deletions(-)

diff --git a/src/gallium/auxiliary/draw/draw_cliptest_tmp.h 
b/src/gallium/auxiliary/draw/draw_cliptest_tmp.h
index 7351559..7a385c8 100644
--- a/src/gallium/auxiliary/draw/draw_cliptest_tmp.h
+++ b/src/gallium/auxiliary/draw/draw_cliptest_tmp.h
@@ -111,7 +111,8 @@ static boolean TAG(do_cliptest)( struct pt_post_vs *pvs,

           if (flags & DO_CLIP_USER) {
              unsigned ucp_mask = ucp_enable;
-            int num_written_clipdistance = 
pvs->draw->vs.vertex_shader->info.num_written_clipdistance;
+            int num_written_clipdistance =
+               draw_current_shader_num_written_clipdistances(pvs->draw);
              while (ucp_mask) {
                 unsigned plane_idx = ffs(ucp_mask)-1;
                 ucp_mask &= ~(1 << plane_idx);
diff --git a/src/gallium/auxiliary/draw/draw_context.c 
b/src/gallium/auxiliary/draw/draw_context.c
index 35063b9..e8480f6 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -737,9 +737,20 @@ draw_current_shader_clipvertex_output(const struct 
draw_context *draw)
  uint
  draw_current_shader_clipdistance_output(const struct draw_context *draw, int 
index)
  {
+   if (draw->gs.geometry_shader)
+      return draw->gs.geometry_shader->clipdistance_output[index];
     return draw->vs.clipdistance_output[index];
  }

+
+uint
+draw_current_shader_num_written_clipdistances(const struct draw_context *draw)
+{
+   if (draw->gs.geometry_shader)
+      return draw->gs.geometry_shader->info.num_written_clipdistance;
+   return draw->vs.vertex_shader->info.num_written_clipdistance;
+}
+
  /**
   * Return a pointer/handle for a driver/CSO rasterizer object which
   * disabled culling, stippling, unfilled tris, etc.
diff --git a/src/gallium/auxiliary/draw/draw_gs.c 
b/src/gallium/auxiliary/draw/draw_gs.c
index 67e5117..74c6279 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -791,6 +791,12 @@ draw_create_geometry_shader(struct draw_context *draw,
           gs->position_output = i;
        if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX)
           gs->viewport_index_output = i;
+      if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
+         if (gs->info.output_semantic_index[i] == 0)
+            gs->clipdistance_output[0] = i;
+         else
+            gs->clipdistance_output[1] = i;
+      }
     }

     gs->machine = draw->gs.tgsi.machine;
diff --git a/src/gallium/auxiliary/draw/draw_gs.h 
b/src/gallium/auxiliary/draw/draw_gs.h
index 2b08569..543b32d 100644
--- a/src/gallium/auxiliary/draw/draw_gs.h
+++ b/src/gallium/auxiliary/draw/draw_gs.h
@@ -67,6 +67,7 @@ struct draw_geometry_shader {
     struct tgsi_shader_info info;
     unsigned position_output;
     unsigned viewport_index_output;
+   unsigned clipdistance_output[2];

Why 2? Are there four clip distances per register, and we need 8 (or 6?) of them? Maybe add some comments.



     unsigned max_output_vertices;
     unsigned primitive_boundary;
diff --git a/src/gallium/auxiliary/draw/draw_private.h 
b/src/gallium/auxiliary/draw/draw_private.h
index f30f9af..fa0b19b 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -389,6 +389,7 @@ uint draw_current_shader_position_output(const struct 
draw_context *draw);
  uint draw_current_shader_viewport_index_output(const struct draw_context 
*draw);
  uint draw_current_shader_clipvertex_output(const struct draw_context *draw);
  uint draw_current_shader_clipdistance_output(const struct draw_context *draw, 
int index);
+uint draw_current_shader_num_written_clipdistances(const struct draw_context 
*draw);
  int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
                                     uint semantic_name, uint semantic_index);
  void draw_remove_extra_vertex_attribs(struct draw_context *draw);
diff --git a/src/gallium/auxiliary/tgsi/tgsi_scan.c 
b/src/gallium/auxiliary/tgsi/tgsi_scan.c
index d331257..872e4ff 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_scan.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_scan.c
@@ -196,7 +196,7 @@ tgsi_scan_shader(const struct tgsi_token *tokens,
                    info->output_semantic_index[reg] = 
(ubyte)fulldecl->Semantic.Index;
                    info->num_outputs++;

-                  if (procType == TGSI_PROCESSOR_VERTEX &&
+                  if ((procType == TGSI_PROCESSOR_VERTEX || procType == 
TGSI_PROCESSOR_GEOMETRY) &&
                        fulldecl->Semantic.Name == TGSI_SEMANTIC_CLIPDIST) {
                       info->num_written_clipdistance += 
util_bitcount(fulldecl->Declaration.UsageMask);
                    }


Reviewed-by: Brian Paul <bri...@vmware.com>
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