https://bugs.freedesktop.org/show_bug.cgi?id=65514

--- Comment #4 from Grigori Goronzy <g...@chown.ath.cx> ---
To be more accurate, Google Maps attaches a depth and stencil buffer with 4
samples and a colorbuffer with 0 (1) samples. That's clearly not supposed to
work. I do not believe this is a bug in Mesa.

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