From: Roland Scheidegger <srol...@vmware.com> Transfers always use z/depth for layers no matter if it's a 1d or 2d array texture, we don't follow OpenGL's crazyness there. Luckily this appears to only be a doc bug, everyone doing the right thing already. While here also document z/depth parameter for cube map arrays. --- src/gallium/docs/source/context.rst | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-)
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst index 679772f..cfcd267 100644 --- a/src/gallium/docs/source/context.rst +++ b/src/gallium/docs/source/context.rst @@ -472,15 +472,14 @@ The box parameter to some of these functions defines a 1D, 2D or 3D region of pixels. This is self-explanatory for 1D, 2D and 3D texture targets. -For PIPE_TEXTURE_1D_ARRAY, the box::y and box::height fields refer to the -array dimension of the texture. - -For PIPE_TEXTURE_2D_ARRAY, the box::z and box::depth fields refer to the -array dimension of the texture. +For PIPE_TEXTURE_1D_ARRAY nad PIPE_TEXTURE_2D_ARRAY, the box::z and box::depth +fields refer to the array dimension of the texture. For PIPE_TEXTURE_CUBE, the box:z and box::depth fields refer to the faces of the cube map (z + depth <= 6). +For PIPE_TEXTURE_CUBE_ARRAY, the box:z and box::depth fields refer to the +both face and array dimension of the texture (face = z % 6, array = z / 6). .. _transfer_flush_region: -- 1.7.9.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev