https://bugs.freedesktop.org/show_bug.cgi?id=62647
--- Comment #22 from Eric Anholt <e...@anholt.net> --- The debug=wm output looks reasonable to me. Only funky thing I see at the moment is the gl_FogFragCoord output from the VS not getting dead code eliminated, but that should be fine (looks like output/input mapping works correctly when testing that standalone). Unfortunately, replay on softpipe is crapping out for me (incomplete framebuffers). -- You are receiving this mail because: You are on the CC list for the bug.
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