On 06/05/2013 04:09 AM, Arnas Milaševičius wrote:
On Wed, Jun 5, 2013 at 12:44 AM, Arnas Milaševičius <giant...@gmail.com
<mailto:giant...@gmail.com>> wrote:
I've fixed the first "bug" but I wonder what would be the right way
to submit this patch, because I needed to change like 100 or more files?
On Tue, Jun 4, 2013 at 11:16 PM, Brian Paul <bri...@vmware.com
<mailto:bri...@vmware.com>> wrote:
On 06/04/2013 01:08 PM, Benjamin Bellec wrote:
Le 04/06/2013 21:54, Brian Paul a écrit :
On 06/04/2013 06:37 AM, Arnas Milaševičius wrote:
Hello,
First of all, I'm not sure if it's the right place
to ask such a
question, but I'll try. I've started learning OpenGL
and I really want
to contribute to Mesa project, but the way to do it
had always been a
mistery for me. As a beginner contributor, I still
don't understand
which bugs should I take, how do I fix em? It's
like, you take the bug,
but... where the heck do you start fixing it? How do
you find the core
of the problem? I see many people telling that the
best start is to
start fixing bugs you have, but atm I don't have any
problems that'd
bother me.
Probably the easiest bugs to fix are those that fail on
assertions or
crash. With those you can at least get a stack trace in
the debugger
and get some idea of the code path involved. With
general rendering
bugs it's often harder to know where to start looking.
Otherwise, which driver are you using or are you
interested in? It's
sometimes easier to focus on one particular area of mesa
(such as a
driver, or say the GLSL compiler) than to try to
understand everything.
So, could anyone point me to the right direction?
Maybe share your
experience, how did you start, what do you do when
you start fixing bugs
and how should I fix em as a beginner, etc?
Again, if there's a particular of area of interest to
you, start
there. Read the source code. If you find the comments
lacking, post
patches to improve the comments as you figure things out.
There's a terribly out-dated helpwanted.html file in the
docs
directory which was intended to list things to be worked
on. It would
probably be better if were more active in creating
Bugzilla entries
for to-do items that we'd like to do but don't always
have time for.
I'm sure we could come up with some easier things for
newbies. I
could probably come up with 1 or 2 things pretty quickly...
Hello,
I also think that it would be very interesting for beginners
(like me)
that experimented mesa developpers writes some easy (even
trivial!) TODO
things on the wiki (for instance
http://dri.freedesktop.org/__wiki/R600ToDo/
<http://dri.freedesktop.org/wiki/R600ToDo/>) or elsewhere.
Tasks that you
(as experimented) consider very easy, "useless" or with very low
priority... for beginners these kind of tasks could already
be a hard
work to begin with.
I've created two simple tasks in bugzilla:
https://bugs.freedesktop.org/__show_bug.cgi?id=65373
<https://bugs.freedesktop.org/show_bug.cgi?id=65373>
https://bugs.freedesktop.org/__show_bug.cgi?id=65374
<https://bugs.freedesktop.org/show_bug.cgi?id=65374>
If you want to take one of these, maybe say so in the bug report
first so that we don't get duplicated efforts.
I encourage other Mesa developers to add more simple to-do items
in bugzilla.
-Brian
> Okay, I've sent the patch to the mailing list, I hope it will be
> accepted. By the way, could someone add some a little bit harder bugs or
> something to bugzilla for beginners? Not just renaming functions.
>
>
Here's another simple task:
https://bugs.freedesktop.org/show_bug.cgi?id=65420
-Brian
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