https://bugs.freedesktop.org/show_bug.cgi?id=65376

--- Comment #2 from Arseny Kapoulkine <arseny.kapoulk...@gmail.com> ---
My version of Mesa predates the change mentioned in these two bugs - i.e. my
number of texture tiles is actually 50, not 4. Note that in this case the hash
collision happens before doing the % NUM_ENTRIES operation - i.e. the number of
entries in the cache does not affect this bug.

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