----- Original Message ----- > On Mon, Jun 3, 2013 at 10:41 AM, Jose Fonseca <jfons...@vmware.com> wrote: > > ----- Original Message ----- > >> On Fri, May 31, 2013 at 10:18 AM, José Fonseca <jose.r.fons...@gmail.com> > >> wrote: > >> > I'd support such change. Be it through GL_GREMEDY_string_marker, or > >> > ARB_debug_output's glDebugMessageInsertARB(DEBUG_SOURCE_THIRD_PARTY_ARB, > >> > ...), or KHR_debug's glPushDebugGroup(). A Gallium interface change > >> > would > >> > be > >> > necessary to pass these annotations to the drivers. This discussion > >> > would > >> > be > >> > more appropriate in Mesa-dev mailing list though. > > > > I looked at the relevant specs (KHR_debug, ARB_debug_output), and I believe > > the most natural / standard-compliant way of implementing this would be to > > rely on glDebugMessageInsertARB(GL_DEBUG_SOURCE_THIRD_PARTY_ARB). > > hmm, these look more about letting the gl driver send log msgs to the > app..
Far from it. The spec is crystal clear on that regard, from http://www.opengl.org/registry/specs/KHR/debug.txt : [...] This extension also defines debug markers, a mechanism for the OpenGL application to annotate the command stream with markers for discrete events. [...] 5.5.1 - Debug Messages A debug message is uniquely identified by the source that generated it, a type within that source, and an unsigned integer ID identifying the message within that type. The message source is one of the symbolic constants listed in Table 5.3. The message type is one of the symbolic constants listed in Table 5.4. Debug Output Message Source Messages Generated by --------------------------- --------------------- DEBUG_SOURCE_API_ARB The GL DEBUG_SOURCE_SHADER_COMPILER_ARB The GLSL shader compiler or compilers for other extension-provided languages DEBUG_SOURCE_WINDOW_SYSTEM_ARB The window system, such as WGL or GLX DEBUG_SOURCE_THIRD_PARTY_ARB External debuggers or third-party middleware libraries DEBUG_SOURCE_APPLICATION_ARB The application DEBUG_SOURCE_OTHER_ARB Sources that do not fit to any of the ones listed above ---------------------------------------------------------------------------- Table 5.3: Sources of debug output messages. Each message must originate from a source listed in this table. > although maybe it is the best extension we have? It seems to fit our needs quite well AFAICT. KHR_debug is pretty much a superset of everything out there, plus it is part of core OpenGL 4.3. And there is even a source for our needs -- DEBUG_SOURCE_THIRD_PARTY_ARB -- "External debuggers"... Jose _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev