On 05/28/2013 04:06 PM, Eric Anholt wrote:
Kenneth Graunke <kenn...@whitecape.org> writes:
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index dff0070..5f10f0c 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1110,9 +1110,8 @@ _mesa_PrimitiveRestartIndex(GLuint index)
}
ctx->Array.RestartIndex = index;
- if (ctx->Array.PrimitiveRestart && ctx->Array._RestartIndex != index) {
+ if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex != index) {
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- ctx->Array._RestartIndex = index;
}
}
I don't think your conditional will ever trigger now. I think you want
to just move the "ctx->Array.RestartIndex = index" inside the block, so
that previously-queued drawing is successfully flushed with the old
restart index, not the new one.
Other than that, this series is:
Reviewed-by: Eric Anholt <e...@anholt.net>
Oops...you're right, of course. What I meant was:
if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex != index)
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
ctx->Array.RestartIndex = index;
This avoids the flush/state flagging when GL-style primitive restart is
disabled, since in that case the restart index is irrelevant. Notably,
changing either ctx->Array.PrimitiveRestart or
ctx->Array.PrimitiveRestartFixedIndex flushes vertices with
_NEW_TRANSFORM, so it ought to work.
Or I could just go back to what we had before Ian's patch:
if (ctx->Array.RestartIndex != index) {
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
ctx->Array.RestartIndex = index;
}
which is obvious and simple. Which would you prefer?
--Ken
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