On Fri, May 24, 2013 at 2:17 PM, Paul Berry <stereotype...@gmail.com> wrote: > On 22 May 2013 20:00, Jordan Justen <jljus...@gmail.com> wrote: >> On Wed, May 22, 2013 at 3:56 PM, Eric Anholt <e...@anholt.net> wrote: >> > Jordan Justen <jordan.l.jus...@intel.com> writes: >> >> - surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT | >> >> + switch (gl_target) { >> >> + case GL_TEXTURE_CUBE_MAP_ARRAY: >> >> + case GL_TEXTURE_CUBE_MAP: >> >> + surftype = BRW_SURFACE_2D; >> >> + is_array = true; >> >> + depth *= 6; >> >> + break; >> >> + default: >> >> + surftype = translate_tex_target(gl_target); >> >> + is_array = _mesa_tex_target_is_array(gl_target); >> >> + break; >> >> + } >> > >> > Why the conversion of cubes to arrays? It looks from mentions in the >> > "render target write" message section's mention of RTAI that cubes are >> > supported. >> >> Hmm. Good catch. >> >> I think I started implementing this in brw_wm_surface_state.c, so I >> was looking at what would be needed for the older gens. It looks like >> pre-gen6, that cube-arrays were not supported in the surface_state. >> I'm not sure right now why I extended that to include converting >> non-array cubes to 2d-arrays as well. >> >> Anyway, I'll investigate cleaning this up for gen7, since that is what >> we are starting with. > > When Jordan was first working on this feature, he asked me to help debug it, > and I found by reading simulator source code that SURFACE_STATE's "minimum > array element" field is ignored for cube surfaces (in direct contradiction > to the hw docs). Fortunately, treating the surface as an array is an > effective workaround, since for render targets there is effectively no > difference between a cube map and an ordinary array with a 6x higher depth.
I guess I forgot this discussion of ours. I spent some time trying to get BRW_SURFACE_CUBE working (again, I suppose), with no luck. Anyway... Either of you good for an r-b on this second version of patch 5 in this series then? -Jordan _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev