Hi, I have written a simple program which shares data like texture and shaders across two different GLContexts but it doesn't seem to work. Is sharing of texture and shaders supported in Mesa EGL backend?
I first bind the first context and do the drawing and then I bind the second context to current thread and then do the drawing with shared data. I am using mesa version 8 with llvm softpipe renderer with EGL libs compiled for X11 backend. I would appreciate any help, Regards, Divick _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev