Chris Forbes <[email protected]> writes: > Relaxes the validation of > > OPTION ARB_precision_hint_{nicest,fastest}; > > to allow duplicate options. The spec says that both /nicest/ and > /fastest/ cannot be specified together, but could be interpreted > either way for respecification of the same option. > > Other drivers (NVIDIA etc) accept this, and at least one Unity3D game > expects it to succeed (Kerbal Space Program).
I think this change is well supported by the spec:
Only one precision control option may be specified by any given
fragment program. A fragment program that specifies both the
"ARB_precision_hint_fastest" and "ARB_precision_hint_nicest" program
options will fail to load.
with the second sentence clarifying what exactly is meant in the first.
Reviewed-by: Eric Anholt <[email protected]>
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