Am 14.05.2013 05:09, schrieb Zack Rusin: > the number of vertices to fetch doesn't necessarily equal the > total number of input vertices, e.g. we might want to fetch > a single vertex but then draw it twice. Lets use the correct > number of input vertices in the statistics. > > Signed-off-by: Zack Rusin <za...@vmware.com> > --- > src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c > b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c > index bc99c16..fa8baf3 100644 > --- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c > +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c > @@ -339,7 +339,7 @@ llvm_pipeline_generic( struct draw_pt_middle_end *middle, > } > > if (draw->collect_statistics) { > - draw->statistics.ia_vertices += fetch_info->count; > + draw->statistics.ia_vertices += prim_info->count; > draw->statistics.ia_primitives += > u_decomposed_prims_for_vertices(prim_info->prim, prim_info->count); > draw->statistics.vs_invocations += fetch_info->count; >
LGTM, though is the difference to the non-llvm path now on purpose? Roland _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev