On 04/16/2013 05:21 PM, Eric Anholt wrote:
The next commit introduces what is apparently our first one, which tripped
over this in glReadPixels.
---
src/mesa/drivers/dri/intel/intel_blit.c | 21 ++++++++++++++-------
1 file changed, 14 insertions(+), 7 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_blit.c
b/src/mesa/drivers/dri/intel/intel_blit.c
index 1f3fad5..cc2fa70 100644
--- a/src/mesa/drivers/dri/intel/intel_blit.c
+++ b/src/mesa/drivers/dri/intel/intel_blit.c
@@ -150,15 +150,22 @@ intelEmitCopyBlit(struct intel_context *intel,
if (src_pitch % 4 != 0 || dst_pitch % 4 != 0)
return false;
- /* For big formats (such as floating point), do the copy using 32bpp and
- * multiply the coordinates.
+ /* For big formats (such as floating point), do the copy using 16 or 32bpp
+ * and multiply the coordinates.
*/
if (cpp > 4) {
- assert(cpp % 4 == 0);
- dst_x *= cpp / 4;
- dst_x2 *= cpp / 4;
- src_x *= cpp / 4;
- cpp = 4;
+ if (cpp % 4 == 2) {
+ dst_x *= cpp / 2;
+ dst_x2 *= cpp / 2;
+ src_x *= cpp / 2;
+ cpp = 2;
+ } else {
+ assert(cpp % 4 == 0);
+ dst_x *= cpp / 4;
+ dst_x2 *= cpp / 4;
+ src_x *= cpp / 4;
+ cpp = 4;
+ }
}
BR13 = br13_for_cpp(cpp) | translate_raster_op(logic_op) << 16;
Ah, right, RGB_FLOAT16 would be our first 3-component 16-bit = 48-bit =
6 byte format. So yeah, this is definitely necessary, and looks fine.
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
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