Ian Romanick <i...@freedesktop.org> writes: > On 05/07/2013 03:53 PM, Eric Anholt wrote: >> With EGL_KHR_gl_renderbuffer_iamge, we have the ability to render to > ^^^^^ > image > >> renderbuffers that are also textures, so the core Mesa FinishRenderTexture >> hook doesn't get called. That hook also wasn't called in various cases >> within the driver where we'd update texture contents using the render >> cache (like glCopyTexSubImage) that resulted in >> intel_batchbuffer_emit_mi_flush(). >> >> To fix it, track a set of rendered-to BOs in our context, which is >> cleared at batch wrap or emit_mi_flush time, and do an emit_mi_flush if >> one of our textures is in that set. > > That sounds like an optimal (if complex) solution for the EGLimage. > When Ken described the bug to me, I was envisioning a simpler fix: if a > renderbuffer is attached to an EGLimage, use FinishRenderTexture. Out > of curiosity, do you think that would have also worked? It seems like > that would be cheaper in the non-EGLimage case, though it doesn't sound > like it matters.
When would you do that? After every draw call? There's no signal that "now's the time it's going to be used as a texture".
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