On 05/01/2013 09:25 PM, Jordan Justen wrote:
On Wed, May 1, 2013 at 9:13 PM, Matt Turner <matts...@gmail.com> wrote:
On Wed, May 1, 2013 at 8:41 PM, Jordan Justen <jljus...@gmail.com> wrote:
On Tue, Apr 30, 2013 at 10:01 AM, Jordan Justen <jljus...@gmail.com> wrote:
On Tue, Apr 30, 2013 at 9:57 AM, Ian Romanick <i...@freedesktop.org> wrote:
On 04/27/2013 04:32 PM, Jordan Justen wrote:

This GLSL extension requires that AMD_vertex_shader_layer be
enabled by the driver.

Most (all?) extensions also add a preprocessor define.  Can you poke at
AMD's driver to see if GL_AMD_vertex_shader_layer is defined?  If so, then
we need to add it too.

Unfortunately, I don't have an AMD card.

Anuj tried my piglit test with his AMD card, and found the extension
wasn't available.

Anuj updated his driver, and now the extension is available.

Is this series r-b you pending resolution of the define issue?

His question about the preprocessor definition is still unanswered, as
far as I can tell.

"pending resolution" meant I'd figure out what the AMD driver is
doing, and follow that.

-Jordan

All modern extensions are supposed to have a #define...they probably just forgot. We should just do it anyway, even if they don't.

--Ken

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