Paul Berry <stereotype...@gmail.com> writes: > The number of samples is already available in the miptree data > structure, so there's no need to pass it in. > > I suspect this may fix a subtle bug because in one case > (intel_renderbuffer_update_wrapper) we were always passing zero for > num_samples, even though the buffer in question was not guaranteed to > be single-sampled. But I wasn't able to find a failing test case.
We probably don't have any texture-multisample tests for depth rendering or CopyTexSubImage tests with multisample depth. Reviewed-by: Eric Anholt <e...@anholt.net>
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