Paul Berry <stereotype...@gmail.com> writes:

> The number of samples is already available in the miptree data
> structure, so there's no need to pass it in.
>
> I suspect this may fix a subtle bug because in one case
> (intel_renderbuffer_update_wrapper) we were always passing zero for
> num_samples, even though the buffer in question was not guaranteed to
> be single-sampled.  But I wasn't able to find a failing test case.

We probably don't have any texture-multisample tests for depth rendering
or CopyTexSubImage tests with multisample depth.

Reviewed-by: Eric Anholt <e...@anholt.net>

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