On 04/17/2013 12:07 AM, Tapani Pälli wrote:
patch fixes a crash that happens if glTexSubImage2D is called with a
negative xoffset.
Signed-off-by: Tapani Pälli<tapani.pa...@intel.com>
---
src/mesa/main/teximage.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 784b389..ae053e8 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1536,7 +1536,7 @@ error_check_subtexture_dimensions(struct gl_context *ctx,
}
/* check xoffset and width */
- if (xoffset< -destImage->Border) {
+ if (xoffset< (GLint) -destImage->Border) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(xoffset)",
function, dims);
return GL_TRUE;
How about "- (GLint) destImage->Border"? Since Border is uint, I
think it's better to cast it to int before negating it.
And there's similar comparisions for yoffset and zoffset below.
-Brian
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