On 04/17/2013 12:07 AM, Tapani Pälli wrote:
patch fixes a crash that happens if glTexSubImage2D is called with a
negative xoffset.

Signed-off-by: Tapani Pälli<tapani.pa...@intel.com>
---
  src/mesa/main/teximage.c | 2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 784b389..ae053e8 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1536,7 +1536,7 @@ error_check_subtexture_dimensions(struct gl_context *ctx,
     }

     /* check xoffset and width */
-   if (xoffset<  -destImage->Border) {
+   if (xoffset<  (GLint) -destImage->Border) {
        _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(xoffset)",
                    function, dims);
        return GL_TRUE;

How about "- (GLint) destImage->Border"? Since Border is uint, I think it's better to cast it to int before negating it.

And there's similar comparisions for yoffset and zoffset below.

-Brian

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