Kenneth Graunke <kenn...@whitecape.org> writes: > This option can force textures to be untiled. However, on Gen6+, depth > buffers must be Y-tiled. MSAA buffers also must be Y-tiled. So setting > this option on even a trivial application like glxgears causes assertion > failures in a debug build, and likely GPU hangs in a release build. > > It's just giving users a license to shoot themselves in the foot. > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
Long long ago, it was occasionally useful for testing. No more. Reviewed-by: Eric Anholt <e...@anholt.net>
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