Kenneth Graunke <kenn...@whitecape.org> writes:

> This option can force textures to be untiled.  However, on Gen6+, depth
> buffers must be Y-tiled.  MSAA buffers also must be Y-tiled.  So setting
> this option on even a trivial application like glxgears causes assertion
> failures in a debug build, and likely GPU hangs in a release build.
>
> It's just giving users a license to shoot themselves in the foot.
>
> Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>

Long long ago, it was occasionally useful for testing.  No more.

Reviewed-by: Eric Anholt <e...@anholt.net>

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