On 04/07/2013 06:42 AM, Paul Berry wrote:
The call to emit_shader_time_end() before the second URB write was
conditioned with "if (eot)", but eot is always false in this code
path, so emit_shader_time_end() was never being called for vertex
shaders that performed 2 URB writes.

I had to look at that code for way to long to convince myself that your patch was correct. I think it might be better to remove both the conditional emit_shader_time_end calls and put this block of code at the very bottom (unless emit_shader_time_end has some side effect that I don't see):

   if (inst->eot) {
      if (INTEL_DEBUG & DEBUG_SHADER_TIME)
         emit_shader_time_end();
   }

Or does the last URB write have to be the last instruction?

---
  src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 6 ++----
  1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp 
b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 8bd2fd8..ca1cfe8 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -2664,10 +2664,8 @@ vec4_visitor::emit_urb_writes()
           emit_urb_slot(mrf++, c->prog_data.vue_map.slot_to_varying[slot]);
        }

-      if (eot) {
-         if (INTEL_DEBUG & DEBUG_SHADER_TIME)
-            emit_shader_time_end();
-      }
+      if (INTEL_DEBUG & DEBUG_SHADER_TIME)
+         emit_shader_time_end();

        current_annotation = "URB write";
        inst = emit(VS_OPCODE_URB_WRITE);


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