On 04/01/2013 11:25 AM, Ian Romanick wrote:
From: Ian Romanick <ian.d.roman...@intel.com>
Previously the shader
uniform float x[6];
void main() { gl_Position.x = x[1.0]; }
would have generated the errors
0:2(33): error: array index must be integer type
0:2(36): error: array index must be < 6
Now only
0:2(33): error: array index must be integer type
will be generated.
Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
---
src/glsl/ast_array_index.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/glsl/ast_array_index.cpp b/src/glsl/ast_array_index.cpp
index 486ff55..c7ebcbd 100644
--- a/src/glsl/ast_array_index.cpp
+++ b/src/glsl/ast_array_index.cpp
@@ -58,7 +58,7 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
* declared size.
*/
ir_constant *const const_index = idx->constant_expression_value();
- if (const_index != NULL) {
+ if (const_index != NULL && idx->type->is_integer()) {
const int idx = const_index->value.i[0];
const char *type_name = "error";
unsigned bound = 0;
@@ -118,7 +118,7 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
check_builtin_array_max_size(v->name, idx+1, loc, state);
}
}
- } else if (array->type->is_array()) {
+ } else if (const_index == NULL && array->type->is_array()) {
if (array->type->array_size() == 0) {
_mesa_glsl_error(&loc, state, "unsized array index must be constant");
} else if (array->type->fields.array->is_interface()) {
Aww. Patch 6 cleaned this up so nicely, and now it's getting a bit
uglier again.
How about simply doing an early-return above:
if (!idx->type->is_integer()) {
_mesa_glsl_error(& idx_loc, state, "array index must be integer
type");
return result;
} else if (!idx->type->is_scalar()) {
_mesa_glsl_error(& idx_loc, state, "array index must be scalar");
return result;
}
Basically, if you hit those errors, you don't want to continue checking
for more of them.
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