From: Brian Paul <bri...@vmware.com> The VMware svga driver is picky about making sure the VBO is unmapped before drawing. --- src/gallium/auxiliary/hud/hud_context.c | 3 +++ 1 file changed, 3 insertions(+)
diff --git a/src/gallium/auxiliary/hud/hud_context.c b/src/gallium/auxiliary/hud/hud_context.c index 60355ca..65b8247 100644 --- a/src/gallium/auxiliary/hud/hud_context.c +++ b/src/gallium/auxiliary/hud/hud_context.c @@ -476,6 +476,9 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex) hud_pane_accumulate_vertices(hud, pane); } + /* unmap the uploader's vertex buffer before drawing */ + u_upload_flush(hud->uploader); + /* draw accumulated vertices for background quads */ cso_set_fragment_shader_handle(hud->cso, hud->fs_color); -- 1.7.9.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev