On 03/29/2013 02:13 PM, Paul Berry wrote:
Mesa constant-folds built-in functions by using a miniature GLSL
interpreter (see
ir_function_signature::constant_expression_evaluate_expression_list()).
This interpreter had a bug in its handling of array indexing, which
caused expressions like "m[i][j]" (where m is a matrix) to be handled
incorrectly.  Specifically, it incorrectly treated j as indexing into
the whole matrix (rather than indexing just into the vector m[i]); as
a result the offset computed for m[i] was lost and m[i][j] was treated
as m[j][0].

Fixes piglit tests inverse-mat[234].{vert,frag}.

NOTE: This is a candidate for the 9.1 branch.

Good catch. The test case fails only in 9.1 and later because it requires OpenGL 3.1, but I think the bug exists in earlier versions.

Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57436

I already pushed my work-around to master (but not to 9.1). You can revert it when you push this change if you like.

---
  src/glsl/ir_constant_expression.cpp | 2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/glsl/ir_constant_expression.cpp 
b/src/glsl/ir_constant_expression.cpp
index c2d0dc4..c09e56a 100644
--- a/src/glsl/ir_constant_expression.cpp
+++ b/src/glsl/ir_constant_expression.cpp
@@ -1398,7 +1398,7 @@ ir_dereference_array::constant_referenced(struct 
hash_table *variable_context,
        return;
     }

-   const glsl_type *vt = substore->type;
+   const glsl_type *vt = array->type;
     if (vt->is_array()) {
        store = substore->get_array_element(index);
        offset = 0;

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to