On 03/29/2013 06:22 PM, Haixia Shi wrote:
If the active uniform is an array, then the length of the uniform name should include the three extra characters for the "[0]" suffix, which is required by the GL 4.2 spec to be appended to the uniform name in glGetActiveUniform().
Do we have a piglit test for this?
This avoids the situation where the output buffer does not have enough space to hold the "[0]" suffix, resulting in an incomplete array specification like "foobar[0".
Please add the following line to the commit message: NOTE: This is a candidate for the 9.1 branch.
Change-Id: Icd58cd6a73c9de7bbe5659d757b8009021846019 Signed-off-by: Haixia Shi <h...@chromium.org> Reviewed-by: Stéphane Marchesin <marc...@chromium.org>
One minor nit below, but you can take it or leave it. Either way: Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
--- src/mesa/main/shaderapi.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index be69467..68767f4 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -519,8 +519,11 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param for (i = 0; i < shProg->NumUserUniformStorage; i++) { /* Add one for the terminating NUL character. + * However if the uniform is an array, then add three extra characters + * for the appended "[0]" suffix, in addition to the terminating NUL. */ - const GLint len = strlen(shProg->UniformStorage[i].name) + 1; + const GLint len = strlen(shProg->UniformStorage[i].name) + 1 + + ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
Maybe: /* Add one for the terminating NUL character for a non-array, and * 4 for the "[0]" and the NUL for an array. */ const GLint len = strlen(shProg->UniformStorage[i].name) + ((shProg->UniformStorage[i].array_elements != 0) ? 4 : 1);
if (len > max_len) max_len = len;
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