Paul Berry <stereotype...@gmail.com> writes: > With the introduction of geometry shaders, fragment inputs will no > longer come exclusively from the vertex shader; sometimes they come > from the geometry shader. So the name "vp_outputs_written" will > become a misnomer. This patch renames vp_outputs_written to > input_slots_valid, to reflect the true meaning of the bitfield from > the fragment shader's point of view: it indicates which of the > possible input slots contain valid data that was written by the > previous shader stage.
Patches 1 and 4 are: Reviewed-by: Eric Anholt <e...@anholt.net>
pgpPljOG_ssx4.pgp
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