Hi Brian, On 3/19/13, Brian Paul <bri...@vmware.com> wrote:
> I'm not familiar with glxspheres. But the xlib/swrast driver was > optimized for simple things like glxgears. llvm might be slower on > that kind of thing, but it should be much, much faster with modern > apps that uses shaders and texturing. > > >> It is fair to say, if running llvm driver in my local machine (a >> 32-bit CentOS 6.2 without VNC connection), it was indeed faster than >> the xlib driver. >> >> Seems to me that the llvm driver broken the xlib VNC connection which >> could be caused by either I haven't configure the llvm correctly, or >> mesa llvm compile process may have bugs. > > I don't understand what you mean by "llvm driver broken the xlib VNC > connection". Cannot run GL application using llvm driver via VNC. I'll change to a faster network and test it again, will let you know tomorrow. > > >> For your further examination, please see following configurations for >> building each drivers: >> >> (1) Compile xlib driver >> >> ${SOURCE}/${CONFIGURE} --prefix=${INSTALL} --enable-xlib-glx >> --disable-dri --with-gallium-drivers=swrast >> >> >> (2) Compile llvm driver >> >> LLVM="/usr/local/libllvm/3.2" >> >> ${SOURCE}/${CONFIGURE} --prefix=${INSTALL} --enable-xlib-glx >> --disable-dri --enable-gallium-llvm --with-gallium-drivers=swrast >> --with-llvm-shared-libs=${LLVM}/lib --with-llvm-prefix=${LLVM} >> >> Manually change libGL.so and libGL.so.1 to link >> lib/gallium/libGL.so.1.5.0. > > Looks OK to me. Thanks for the confirmation. Kind regards. Jupiter _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev