On 03/11/2013 03:51 PM, Paul Berry wrote:
This patch series combines the enums gl_vert_result, gl_geom_attrib,
gl_geom_result, and gl_frag_attrib into a single enum.
These four enums serve very similar purposes: they all identify data
that flows through the pipeline from vertex shader to fragment shader,
but their definitions don't match.
I like this! Much simpler code.
For the series:
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
Nice work. This should definitely make geometry shaders easier.
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