On 03/11/2013 03:51 PM, Paul Berry wrote:
This patch series combines the enums gl_vert_result, gl_geom_attrib,
gl_geom_result, and gl_frag_attrib into a single enum.

These four enums serve very similar purposes: they all identify data
that flows through the pipeline from vertex shader to fragment shader,
but their definitions don't match.

I like this!  Much simpler code.

For the series:
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>

Nice work.  This should definitely make geometry shaders easier.
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