https://bugs.freedesktop.org/show_bug.cgi?id=61907
--- Comment #3 from Colin McDonald <cjmmail10...@yahoo.co.uk> --- The piglit test tests/texturing/tex-skipped-unit.c demonstrates the problem, as it uses texture unit 1 with glTexCoordPointer. Using direct rendering, test passes. $ piglit-run.py --tests=skip tests/all.tests results/tex [Mon Mar 11 16:28:02 2013] :: running :: spec/!OpenGL 1.2/tex-skipped-unit [Mon Mar 11 16:28:02 2013] :: pass :: spec/!OpenGL 1.2/tex-skipped-unit Using indirect rendering, as required for a remote X display, fails: $ export LIBGL_ALWAYS_INDIRECT=1 $ piglit-run.py --tests=skip tests/all.tests results/tex [Mon Mar 11 16:29:04 2013] :: running :: spec/!OpenGL 1.2/tex-skipped-unit [Mon Mar 11 16:29:04 2013] :: fail :: spec/!OpenGL 1.2/tex-skipped-unit Using LIBGL patched with the given updates is OK: $ export LIBGL_ALWAYS_INDIRECT=1 $ export LD_LIBRARY_PATH=/home/patch/lib $ piglit-run.py --tests=skip tests/all.tests results/tex [Mon Mar 11 16:37:29 2013] :: running :: spec/!OpenGL 1.2/tex-skipped-unit [Mon Mar 11 16:37:29 2013] :: pass :: spec/!OpenGL 1.2/tex-skipped-unit I have to say that I've had all sorts of problems getting piglit to run on my linux system. It's a straightward Centos 6.3 installation, but the software renderer doesn't appear to be working properly. Hardware rendering is better. I don't know whats going on with the system, but I don't think those problems are related to this indirect texture protocol issue. Hopefully you will see the same results as given above. -- You are receiving this mail because: You are the assignee for the bug.
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