----- Original Message ----- > On 11.03.2013 11:26, Jose Fonseca wrote: > > First email was too long, so re-sending just the interesting bits) > > Please tell me removing this came to mind because you're going to > release a better D3D9,10/11 state tracker :) > (Nah I guess it would be too much trouble if there's no users for it ...)
No.. :) I just noticed it continues to be a distraction when doing interface changes or build cleanups. > This one *did* kind of work, notably also with wine, but it still has > loads of bugs and I just don't have the time to improve it; and then add > those missing bits like deferred contexts, virtual functions, compute > shader or UAV support. > Also gallium's still not completely able to support everything properly. > It did acquire some of the missing parts though since last time I > touched it. > > I had succeeded in making Unigine Heaven run (taking a little shortcut > with sm4 to nv50, extending the gallium interface for features like > tessellation that are still years ahead for all the other parties would > not have been well received at that time, at least I had that > impression), but all the more complex games I tested crashed somewhere > and I wasn't going to try to debug binary blobs (most of them seemed to > require those missing features, too). > > Anyway, just meant to say, it *could* have been useful had someone > finished it ... if only with wine. > So I'm fine with removing it since I don't expect anyone to get back to > it. Trying to decide between "farewell" and "good riddance" for all the > pain its bugs caused me. Thanks. For the record, I have no objection with this component goals, I always found it a cool project, and I'll happily welcome back if a maintainer comes along. But until then I'd rather we don't have dead code in master -- the live code is more than enough to keep us totally busy. Jose _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev