Hi Brian, Thanks for your response, please see following glxinfo. I am currently building the LLVM, seems need hours to complete it. Is it correct to reconfigure/rebuild Mesa with "--enable-xlib-glx --disable-dri --enable-gallium-llvm --with-llvm-shared-libs"?
$ glxinfo name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: Brian Paul server glx version string: 1.4 Mesa 9.1-devel server glx extensions: GLX_MESA_copy_sub_buffer, GLX_MESA_pixmap_colormap, GLX_MESA_release_buffers, GLX_ARB_get_proc_address, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer client glx vendor string: Brian Paul client glx version string: 1.4 Mesa 9.1-devel client glx extensions: GLX_MESA_copy_sub_buffer, GLX_MESA_pixmap_colormap, GLX_MESA_release_buffers, GLX_ARB_get_proc_address, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer GLX version: 1.4 GLX extensions: GLX_MESA_copy_sub_buffer, GLX_MESA_pixmap_colormap, GLX_MESA_release_buffers, GLX_ARB_get_proc_address, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer OpenGL vendor string: Brian Paul OpenGL renderer string: Mesa X11 OpenGL version string: 2.1 Mesa 9.1-devel OpenGL shading language version string: 1.20 OpenGL extensions: GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture, GL_EXT_polygon_offset, GL_EXT_subtexture, GL_EXT_texture_object, GL_EXT_vertex_array, GL_EXT_compiled_vertex_array, GL_EXT_texture, GL_EXT_texture3D, GL_IBM_rasterpos_clip, GL_ARB_point_parameters, GL_EXT_draw_range_elements, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_separate_specular_color, GL_EXT_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_ARB_multitexture, GL_IBM_multimode_draw_arrays, GL_IBM_texture_mirrored_repeat, GL_3DFX_texture_compression_FXT1, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_transpose_matrix, GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_secondary_color, GL_EXT_texture_env_add, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_INGR_blend_func_separate, GL_MESA_resize_buffers, GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_SUN_multi_draw_arrays, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_EXT_framebuffer_object, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_MESA_window_pos, GL_NV_packed_depth_stencil, GL_NV_texture_rectangle, GL_ARB_depth_texture, GL_ARB_occlusion_query, GL_ARB_shadow, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_window_pos, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_EXT_stencil_two_side, GL_EXT_texture_cube_map, GL_NV_depth_clamp, GL_NV_point_sprite, GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers, GL_ATI_texture_env_combine3, GL_EXT_depth_bounds_test, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_ARB_depth_clamp, GL_ARB_fragment_program_shadow, GL_ARB_half_float_pixel, GL_ARB_occlusion_query2, GL_ARB_point_sprite, GL_ARB_shading_language_100, GL_ARB_sync, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object, GL_ATI_blend_equation_separate, GL_EXT_blend_equation_separate, GL_OES_read_format, GL_ARB_pixel_buffer_object, GL_ARB_texture_compression_rgtc, GL_ARB_texture_rectangle, GL_ATI_texture_compression_3dc, GL_EXT_pixel_buffer_object, GL_EXT_texture_compression_rgtc, GL_EXT_texture_mirror_clamp, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_shared_exponent, GL_ARB_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_packed_depth_stencil, GL_NV_fragment_program_option, GL_APPLE_object_purgeable, GL_ARB_vertex_array_object, GL_ATI_separate_stencil, GL_ATI_texture_mirror_once, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_gpu_program_parameters, GL_EXT_texture_array, GL_EXT_texture_compression_latc, GL_EXT_texture_sRGB_decode, GL_EXT_timer_query, GL_MESA_texture_array, GL_ARB_copy_buffer, GL_ARB_draw_instanced, GL_ARB_half_float_vertex, GL_ARB_map_buffer_range, GL_ARB_texture_rg, GL_ARB_texture_swizzle, GL_ARB_vertex_array_bgra, GL_EXT_separate_shader_objects, GL_EXT_texture_swizzle, GL_EXT_vertex_array_bgra, GL_NV_conditional_render, GL_ARB_debug_output, GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, GL_ARB_provoking_vertex, GL_ARB_sampler_objects, GL_EXT_provoking_vertex, GL_ARB_get_program_binary, GL_ARB_robustness, GL_ARB_texture_storage, GL_ARB_invalidate_subdata 32 GLX Visuals visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x21 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0x22 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0x93 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0x94 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0x95 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0x96 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0x97 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0x98 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0x99 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0x9a 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0x9b 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0x9c 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0x9d 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0x9e 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0x9f 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0xa0 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0xa1 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0xa2 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0xa3 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0xa4 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0xa5 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0xa6 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0xa7 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0xa8 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0xa9 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0xaa 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0xab 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0xac 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0xad 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0xae 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0xaf 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None 0x62 32 tc 0 32 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None On 3/8/13, Brian Paul <bri...@vmware.com> wrote: > What does 'glxinfo' say with this configuration? I'm guessing you're > using the softpipe driver which is meant for correctness, not speed. > For speed, you want the llvmpipe driver. Install LLVM on your system > first then reconfigure/rebuild Mesa. > > -Brian > > On 03/07/2013 04:58 AM, jupiter wrote: >> Hi, >> >> It seems using xlib-glx stopped 3D rotating. If I built mesa 9.1 using >> DRI in my local machine, it can rotate 3D picture. Is there anyway >> workaround to use xlib-glx for 3D applications? >> >> Thank you. >> >> Kind regards. >> >> J >> >>> Hi, >>> >>> I built mesa 9.1 with following configuration: >>> >>> --enable-xlib-glx --disable-dri --with-gallium-drivers=swrast >>> --enable-osmesa --with-osmesa-bits=32 >>> >>> The mesa package is used by TurboVNC, so xlib glx has to be used >>> instead of DRI. It works well to gain faster speed in glxgears, but it >>> has huge problems to render a 3D modules in an application of CHIMERA. >>> >>> The thing puzzled me is when I use CentOS system provided Mesa 7.11, >>> the CHIMERA 3D picture rotation works fine despite the glxgears is >>> very slow (250 FPS). >>> >>> I am not clear that the slower 3D rendering in my built mesa is >>> because the DRI or I may miss some configurations. Appreciate any >>> advice. >>> >>> Thank you. >>> >>> Kind regards. >>> >>> Jupiter >>> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev