We advertise a max texture/surfaces size of 8K x 8K but the old values for these limits didn't actually allow us to handle that surface size.
For 8K x 8K we'll have 16384 bins. Each bin needs at least one cmd_block object which was 2192 bytes in size. Since 16384 * 2192 exceeded LP_SCENE_MAX_SIZE we'd silently fail in lp_scene_new_data_block() and not draw the complete scene. By reducing CMD_BLOCK_MAX to 29 we get nice 512-byte cmd_blocks. And by increasing LP_SCENE_MAX_SIZE to 9 MB we can allocate enough command blocks for 8K x 8K, plus a few regular data blocks. Fixes the (improved) piglit fbo-maxsize test. Note: This is a candidate for the stable branches. --- src/gallium/drivers/llvmpipe/lp_scene.h | 10 ++++++++-- 1 files changed, 8 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/llvmpipe/lp_scene.h b/src/gallium/drivers/llvmpipe/lp_scene.h index b1db61b..801829d 100644 --- a/src/gallium/drivers/llvmpipe/lp_scene.h +++ b/src/gallium/drivers/llvmpipe/lp_scene.h @@ -49,12 +49,18 @@ struct lp_rast_state; #define TILES_Y (LP_MAX_HEIGHT / TILE_SIZE) -#define CMD_BLOCK_MAX 128 +/* Commands per command block (ideally so sizeof(cmd_block) is a power of + * two in size.) + */ +#define CMD_BLOCK_MAX 29 + +/* Bytes per data block. + */ #define DATA_BLOCK_SIZE (64 * 1024) /* Scene temporary storage is clamped to this size: */ -#define LP_SCENE_MAX_SIZE (4*1024*1024) +#define LP_SCENE_MAX_SIZE (9*1024*1024) /* The maximum amount of texture storage referenced by a scene is * clamped ot this size: -- 1.7.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev