On Mon, Mar 4, 2013 at 11:53 AM, Roland Scheidegger <srol...@vmware.com> wrote: > Am 02.03.2013 04:26, schrieb Dave Airlie: >> On Sat, Mar 2, 2013 at 12:02 PM, Roland Scheidegger <srol...@vmware.com> >> wrote: >>> Am 02.03.2013 01:36, schrieb Brian Paul: >>>> --- >>>> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 3 +++ >>>> 1 files changed, 3 insertions(+), 0 deletions(-) >>>> >>>> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp >>>> b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp >>>> index 8e3e3b8..c41b583 100644 >>>> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp >>>> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp >>>> @@ -2746,6 +2746,9 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) >>>> offset = this->result; >>>> } >>>> break; >>>> + case ir_txf_ms: >>>> + assert(!"Unexpected ir_txf_ms opcode"); >>>> + break; >>>> } >>>> >>>> if (ir->projector) { >>>> >>> >>> Series looks good to me. I guess we need a new opcode like >>> (TGSI_OPCODE_TXF_MS?), unless we switch everything over and only use the >>> new sample style opcodes which already have that (SAMPLE_I_MS) :-). >> >> I'm not really sure we do, from what I can see TXF is sufficent since >> LOD is bogus with MS textures so you can reuse the slot. r600 hw at >> least only has one LD instruction from what I can see. > Hmm yes but it doesn't sound like a very clean solution, to reuse the > opcode for something a bit different. Though granted since with the > combined texture/sampler state you always know the target (unlike with > the sample_i opcodes) it should be always possible to distinguish > txf-with-lod from txf-with-sample so it might indeed be ok.
There is no need to look at the texture or sampler state. TGSI texture instructions specify their own texture target (TGSI_TEXTURE_*). For example: TXF OUT[0], IN[0], 2D_MSAA Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev